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rMod for Private Servers! Re-adding banned ArmA 2 Items! Rate Topic: ***** 24 Votes

#1 User is offline   FPSrad Icon

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Posted 12 August 2012 - 19:37

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rMod for Private Servers


Note: This mod is no longer maintained here and has been moved to offgaming.us, Check there for more up to date versions and information: Click Here!


Features
  • Works Standalone from DayZ mod!
  • Works with either antirocket or sanctuary builds!
  • 95% of ArmA 2 vehicles (all important ones working!)
  • 80% of ArmA 2 OA vehicles (skipped reskins)
  • 100% of Weapons working!
  • 100% of Army Men NPCs working!
  • Server Key included
  • Always works with every new version of DayZ!
  • No additional downloads and small file size!
  • created by FPSrad



My Custom DayZ Base with Vehicles!

P.S we need m0ar vids!!!


Description
    This mod will unlock almost all vehicles, weapons and NPCs that were previously banned in the DayZ mod, it works by re-adding them into ther game via a config file. The main plus of rMod is that it should be compatible with every new update of the DayZ mod since it is standalone. No it is not a hack it is merely a mod server owners can use if they wish to use the original ArmA 2 items while using DayZ.

    Contents
    • @rMod folder (The mod itself)
    • bikey file for server admin


    NOTE: Everyone who plays on the server must have rMod Installed!!!

    Installation Videos:
    -(courtesy of Predator Actual)


    Client Installation (assuming DayZ Mod is installed!)
    • copy the @rmod folder into the root of your ArmA 2 OA
    • go into Steam, find ArmA 2 OA, right click and select properties
    • click on set launch options and find where it says
       -mod=@dayz 
      and change into this
       -mod=@dayz;@rMod 

    • Done! Connect to your server!


    Server Owner Installation
    • complete all steps above ^
    • go into the root of your OA install again and go into Keys folder, copy the bikey file in there
    • find your server launcher batch file, right click edit with notepad and find this :
       -mod=@dayz;@stats 
      and change into this
       -mod=@dayz;@stats;@rmod 

    • Go back to your root of OA, go into MPMissions and then into dayz_222.chernarus or whatever it is called
    • find mission.sqm and right click it and edit, find this line:
       version=11;
      class Mission
      {
      addOns[]= ....
      and add a "," to the last one then press enter and add "rmod", so it looks something like this (depends whether its lingor or original)
      Spoiler

    • Done! Launch your server!


    How to Spawn Custom Vehicles (For antirocket's build)
    • Go into Navicat and connect to your server
    • go into hivemind/object data
    • in object data, create a new record, in the first field (objectID) input the next number after the previous vehicle, so if the last vehicle was 22, this new one will be 23 etc..
    • input any random sequence of numbers for objectUID
    • input the same instance value as the others, in my case its 222
    • input the class name of the new vehicle your going to add, check here for classnames:

    • imput any damage value you want , 0 for none and 1 for destroyed
    • input 0 for characterid (it dont belong to anyone :P)
    • worldspace: you will need some worldspace data, one way you could get this is go into the server, check navicats character_data table and copy the worldspace of your character, {if its a big vehicle you might wanna go prone before you spawn a vehicle on yourself, unless you wanna get crushed :P}
    • just put [] for inventory to indicate its empty
    • for fuel choose any value between 0 and 1, 0 being empty and 1 being full
    • for datestamp just double click and press the green arrow to set it to just now
    • and your done! when you next RESTART your server you will see your new vehicle!
    • Remember you cannot repair your vehicle because it is not scripted like the dayZ mod vehicles so to fix it you must edit it back to full in the database.



    DOWNLOAD ORIGINAL
    http://www.mediafire...idr7hprerq1qa75



    DOWNLOAD LINGOR
    http://www.mediafire...ycdzv74o0nndrn6




    Frequuently Asked Questions
      [Q] I get error: You cannot play/edit this mission. It is dependant on downloadable content that has been deleted. rmod
      [A] Please follow the instructions carefully, specifically the part about editing the mission.sqm and adding "rmod"

      [Q] Getting stuck at the Loading Screen. what's wrong?
      [A] Means there is a error causing the server to crash. this could mean a number of reasons from the mod/server is installed incorectly to there is a syntax error in the database of the server.

      [Q] What do you use to edit your mission.sqm / config.cpp?
      [A] I use notepad++ for all my text based editing/coding.

      [Q] Can you Make a Base Building tutorial?
      [A] I'm very busy at the momoment but I am sure there are tutorials out there, the gist is to create your own base in the editor, open your dayz mission file in the editor, merge the base mission with the dayz mission and then copy it back and replace your old mission file in the server folder. On another note I dont use the 3d editor so I cant help with that either.

      [Q] How do I give myself a custom skin?
      [A] As of now with the new karma update, custom skins seem to have broken. if anyone knows a workaround feel free to share!
      [E] Edit: http://www.tunngle.n...-dayz-mod-1726/

      [Q] Can you make a video instalation tutorial?
      [A] I was going to eventually but it seems the community has beat me to it :D

      [Q] Do these 'new' vehicles and weapons spawn by default in the map?
      [A] Unfortunately no as this would require actual editing of the DayZ mod's Loot tables and vehicle spawning. You must add them yourself through the server database!

      [Q] Is there any way to make the vehicles repairable?
      [A]
      Spoiler


      [Q] Is it possible to create a only Server Side version?
      [A] HumbleUK has searched for ways to get this server side. he came close as it was possible to add the coding into the actual mission file, however it was overwritten by DayZ mod on startup :/

      [Q] Server Console spams "Mission DayZ read from bank."
      [A] The mission file is corrupted, try getting a backup or a new one.

    Other Information
    • spawning vehicles by editing the DayZ mission in the editor will cause them to blow up when you get in them!
      you MUST spawn them through your server's database!
    • If anyone makes a youtube vid please tell me and i'll add it to the thread :D


    Changelog
    • v2.0 Fixed bike animation, courtesy of Swash72
    • v1.9 Added BTR-60 and BTR-40
    • v1.8 Added MQ-9 Predator drone
    • v1.7 Added m0ar vehicles (m113, datsun, ...)
    • v1.6 Added stryker and some tanks missing from OA, fixed lingor key issue, added guide in installation to "you cannot play/edit this mission.." warning message removal
    • v1.5 Finally fixed key signature problem and added UH1!
    • v1.4 Added ability for all NPC's to carry backpacks for when using custom skins on server
    • v1.3 Added dayZ lingor support
    • v1.2 Added missing .bisign file
    • v1.1 Integrated LHD aircraft carrier mod
    • v1.0 Release


If you like my mod please +Rep me and 5 star my Thread so others can find it! thanks and enjoy!

This post has been edited by FPSrad: 16 July 2013 - 18:01

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#2 User is offline   Humbleuk Icon

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Posted 12 August 2012 - 19:59

Dude, that looks epic!
for the carrier, did u put that in with the editor?

This post has been edited by Humbleuk: 12 August 2012 - 19:59

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#3 User is offline   FPSrad Icon

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Posted 12 August 2012 - 20:04

View PostHumbleuk, on 12 August 2012 - 19:59, said:

Dude, that looks epic!
for the carrier, did u put that in with the editor?


hell ye, I got the LHD carrier mod (http://www.armaholic...age.php?id=5859)
and integrated it with my rMod, I've removed it now for this release but to anyone who wants it I can re-add it again

This post has been edited by FPSrad: 12 August 2012 - 20:05

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#4 User is offline   Humbleuk Icon

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Posted 12 August 2012 - 20:06

awesome work man, you have been busy!
With lingor island now fubar, looks like rmod is next lol. :thumbsup:
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#5 User is offline   Humbleuk Icon

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Posted 12 August 2012 - 20:18

yeah re-implement the carrier, i tried to build one in editor agh!
I can't send pm's ran out for today, so please do.
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#6 User is offline   FPSrad Icon

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Posted 12 August 2012 - 20:24

View PostHumbleuk, on 12 August 2012 - 20:18, said:

yeah re-implement the carrier, i tried to build one in editor agh!
I can't send pm's ran out for today, so please do.

okay, uploaded and changed download link, try now :3 you can find it in the editor where all the other ships are. enjoy

This post has been edited by FPSrad: 12 August 2012 - 20:25

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#7 User is offline   Niekvdm Icon

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Posted 12 August 2012 - 20:25

Awesome release, Fantastic piece of work you did there.
Also creds on the Epic music choice in the video ;)
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#8 User is offline   FPSrad Icon

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Posted 12 August 2012 - 20:29

so everything working? no problems I hope?
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#9 User is offline   HighDefGamer Icon

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Posted 12 August 2012 - 20:29

I feel as though this may be a stupid question, but when you created the base did you have to add in all the objects, buildings, etc. through the database?
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#10 User is offline   Humbleuk Icon

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Posted 12 August 2012 - 20:39

thanks man, might aswell have some fun on cherno before guild wars 2 :P
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#11 User is offline   chrisloa83 Icon

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Posted 12 August 2012 - 20:39

Nice work !! :thumbsup:

I found the serverkey file (rMod.bikey) but the rmod.bisign file is missing or not?
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#12 User is offline   HighDefGamer Icon

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Posted 12 August 2012 - 20:39

View PostFPSrad, on 12 August 2012 - 20:29, said:

so everything working? no problems I hope?

bikey wasn't working for me, twas the only issue i came across, but i just disabled sig authentication
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#13 User is offline   FPSrad Icon

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Posted 12 August 2012 - 20:42

View PostHighDefGamer, on 12 August 2012 - 20:29, said:

I feel as though this may be a stupid question, but when you created the base did you have to add in all the objects, buildings, etc. through the database?


No, I used the ingame editor to edit the dayZ mission and add them in, I may do a tutorial if lots of people want to know how to.


View Postchrisloa83, on 12 August 2012 - 20:39, said:

Nice work !! :thumbsup:

I found the serverkey file (rMod.bikey) but the rmod.bisign file is missing or not?


Oops, my bad il put that in right now

EDIT
=========================================================================================================================================
Okay updated the mod download now, the bikey wasnt working because I missed the bisign file out xD
sorry for any inconveniences

This post has been edited by FPSrad: 12 August 2012 - 20:45

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#14 User is offline   HighDefGamer Icon

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Posted 12 August 2012 - 20:43

View PostFPSrad, on 12 August 2012 - 20:42, said:

No, I used the ingame editor to edit the dayZ mission and add them in

*facepalm* knew that was a stupid question lol


Oops, my bad il put that in right now


that would also explain why it wasn't working lol
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#15 User is offline   dharmlost Icon

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Posted 12 August 2012 - 20:49

Does this work for the ConanHun server setup? :D
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#16 User is offline   chrisloa83 Icon

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Posted 12 August 2012 - 20:50

View Postdharmlost, on 12 August 2012 - 20:49, said:

Does this work for the ConanHun server setup? :D


Should work with any server setup.
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#17 User is offline   FPSrad Icon

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Posted 12 August 2012 - 20:51

View Postdharmlost, on 12 August 2012 - 20:49, said:

Does this work for the ConanHun server setup? :D


yes the mod itself works, its just that getting vehicles onto your server may be a bit different than when using antirocket's private server build,

Take note, spawning vehicles by editing the DayZ mission in the editor will cause them to blow up when you get in them!
you MUST spawn them through your server's database!

This post has been edited by FPSrad: 12 August 2012 - 20:53

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#18 User is offline   Dominatez Icon

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Posted 12 August 2012 - 21:25

I am getting the error.

You cannot play/edit this mission. It is dependant on downloadable content that has been deleted. rmod


Any ideas ? I know i must be doing something wrong.
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#19 User is offline   FPSrad Icon

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Posted 12 August 2012 - 21:25

View PostDominatez, on 12 August 2012 - 21:25, said:

I am getting the error.

You cannot play/edit this mission. It is dependant on downloadable content that has been deleted. rmod


Any ideas ? I know i must be doing something wrong.


but you can press continue and still play right?
it may be a problem with the dayz mission file needing a sort of update. I had this problem too whenver I update my mod, but I can just click continue and I can play fine. if you can't or dont want the message I could see if I can find a fix and upload a new dayZ mission file.

This post has been edited by FPSrad: 12 August 2012 - 21:34

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#20 User is offline   HighDefGamer Icon

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Posted 12 August 2012 - 21:35

View PostFPSrad, on 12 August 2012 - 20:42, said:

No, I used the ingame editor to edit the dayZ mission and add them in, I may do a tutorial if lots of people want to know how to.




Oops, my bad il put that in right now

EDIT
=========================================================================================================================================
Okay updated the mod download now, the bikey wasnt working because I missed the bisign file out xD
sorry for any inconveniences


How did you get the mission file to be editable in the editor? when you move the file into the correct folders it appears in the editor, but you can't edit it
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