Here's how to add mass Vehicle/Building spawns to your DataBase that you have created in the 3D Editor:
The original php code was posted over at dayzprivate by Planek. His code parses vehicles from the mission.sqf created by the 3d editor and places tham in the DB as regular chanced spawns.. I've modified it to give 3 options:
Number of downloads: 1191
1. Add vehicles saved from 3d editor mission as chance-to-spawn entries into the database (default 50% chance)
2. Add vehicles saved from 3d editor mission as instance spawns that will be there next restart
(beats the old tank-trap manual DB edit method)
3. Add buildings saved from 3d editor as static spawns
(positions are saved very precisely - everything lines up nicely with no trial and error)
--->I HAVE INTEGRATED IT INTO DAYZ SERVER CONTROL CENTER 188.8.131.52 ADMIN PANEL<---
The files in the attached zip are meant to be placed in the ~\arma 2 operation arrowhead\@dayzcc\htdocs\dayz folder overwriting the existing file that adds it to the menu. Those of you who want to use this as stand-alone. The 3 php files you need are in /dbtools/.
I was going to post over at dayzprivate but their registration is down..
THE ADMIN PANEL "DB TOOLS" MENU GIVES FULL INSTRUCTIONS ON HOW TO USE CORRECTLY (You must follow these directions for it to function properly)
(Its sloppy and simple but got it done quickly)
The default info for the files:
Instance : 1
World ID : 1 (chernarus)
Database name: dayz_chernarus
DB username : dayz
DB password : dayz
Can all be adjusted within each file.
Currently testing DayZ 1.7.3 rMod with this and it makes life much easier. Hope it can help somebody else out!
UPDATE: ADD BARRACKS, HOSPITAL, FIREHOUSE AND MANY MORE TO 3D EDITOR:
Install these 2 mods to unlock new buildings in the 3d editor
http://www.armaholic...ge.php?id=11668 [Unlocks most buildings/objects from Operation Arrowhead]
http://www.armaholic...age.php?id=5932 [Unlocks most buildings/objects from Arma 2]
Use whatever method u prefer (I use Arma II launcher to create a shortcut called 'Editor') to launch Arma 2 OA with these mods. (you only need the 2 above mods enabled - rMod or Dayz are not needed)
Once in editor you should see the new lists under 'Vehicles'
<-- UPDATE: CROSIRE HAS NOW OFFICIALLY IMPLEMENTED TOOLS INTO CONTROL CENTER -->
<-- THESE STILL WORK FOR NOW IF NEEDED -->
DB Tools.zip (9.64K)
Number of downloads: 1063
This post has been edited by TorZar2: 07 December 2012 - 20:08