Today I bring you another great feature for your favourite game mod. Working hard with my friends at Dayzland Community we ported another great island to DayZ and unleashed the horde. Hand in hand with Martin, the developer of Taviana Island, we are proud to be able to release DayzTaviana just at the moment Island Taviana will be brought to the public. Befor I start with the showcase I want to thank you my friend for the cooperation and support you offered us and that we are now able to release a working and balanced first version of DayzTaviana. *hat off*
Taviana Island - Background, Geographie and Outlook
When talking about Taviana Island we talk about the State of Taviana with a size of 625 km² established on two big islands in the Baltic Sea. So we should rather call it Taviana Islands. The two big, seperated Islands are connected with each other by the famous Bratislav Bridge. The smaller Island, named Lesh with a size of approxiamtly 48 km², is created by a volcano in the middle of the island. It features mainly agriculture areas laied around the mountain and some huge, dense forests scattered over the island. The Airport Krasnoznamenks is located in the NE part of the island a few kilometers beside the town of Krasnoznamenks which is one of the two bigger towns on the island. The southern part of the island is hold by tourists who spend their holidays in one of the uncountable beautifull resorts at the coast. The northern part offers a very unique attraction, a reacetrack west of the port of Stangrad, one of two big ports on the island.
The bigger island has a size of approximatly 70 km² and is named Bukvac. The capital city Sabina is located in the middle of this island. Sabina is not only the capital but the biggest city on Taviana Islands with a size of 1.1X1.5 km. It holds a underground train station, tram system and many historical buildings giving the city a very unique modern stlye while keeping up the history of the state. The landscape is dominated by giant mountain formations on the island and the thick forest belts around them and at the coast. Two airports are located on Bukvac, Airport Dubovo in the south right beside Sabina and Jaroslavski Airport in the northern part of the island. The uncountable urban areas, mostly post soviet workers' settlements or industrial areas are connected with each other by an highway. A modern train system completes the public transport network. The pioneer role on the subject of renewable energy is clearly visible by the offshore parks and wind turbines all over the island.
Many little islands and some oilrigs north of Bukvac are always worth a visit. Not to mention the countless ruins all scattered over the two big and smaller islands.
There are so many things to point out about the buildings and landscape, just read it up in the manual we will hand out with the package. Martin gives detailed information about Taviana in there. It's worth it.
DayzTaviana - Technical Aspects
Now let us talk about some DayZ facts and features this port offers. Basically its pure DayZ gameplay with some slight changes and tweaks to improve your gameplay and experience. This means that every native DayZ function works how they used to work. We added the dependency on owning a toolbox to repair a vehicle. Will never understand why that got removed . Some lootrates are tweaked to work smoothly with the buildings of the island. Of all barrack loot has been decreased to fit the chernarus drop rate. Many little object compositions have been added to increase the atmosphere and give a little background for those that like to play DayZ in a roleplay style. This is still WIP and there is more to come in the future. Some new vehicles have been added/introduced. We intended the Mi-17 Civilian and Mi-17 RU medevac to replace the Huey. Therefor we removed the radar of this vehicles and additionally we modified the An-2. It's legit to bring an airplane in the game on a map of this giant size in our opinion. In addition we overhauled the boats. They now have an inventory and are finaly usefull. We increased the speed of the small boats and fishing boat slightly to make them less of a deathrap. In addition the temperature calculation has been modified to not freeze you to death nearly instantly once you enter a boat. To increased the atmosphere we decided to turn the streetlamps back on. In the future we will replace the vanilla arma2 streetlights with some better and realistic looking ones.
In addition DayzTaviana will be the place to release and get player feedback of new technology we develope to increase your Dayz experience. So even if you dont like the island stay tuned. It will be worth it.
DayzTaviana - Release information
Although the work is 100% done release will be on 4th of November when Taviana Island is officially released by martin. We will start off with a hand full of server for you to get in touch with the island and for us to get some stresstest data. The server list will be released here together with the download link. Dont worry, serverfiles will be brought to the public after a short testing period. We just want to ensure that you can enjoy the product from the very first minute on your own server and dont have to struggle with bugs or performance issues.
Streamers that want to get in touch with DayzTaviana from the very first beginning can "sign up" and drop their channel link, maybe with a short description of language/location etc. right here. You will get first hand information on when the servers go live and your channels will be advertised to allow those that dont have the chance to participate to get a first impression.
DayzTavian has gone life on the following Servers. Follow the instructions below to get in touch with this epic Island:
#1 DayzTaviana Testserver
#2 DayZ Taviana (1.7.3/Beta 98220)|3rdP:on|CH:off|Tags:off-hosted by DayZLand.eu
#3 DayzTaviana Testserver by Pwnoz0r (currently offline)
Location: US east
DayzTaviana - Client files, download, installation
Installing Taviana is as easy as stealing your childrens candy. Just grab the latest files (V1.1.0) here:
Open the archive and copy the @DayzTaviana directory to your arma2oa or arma2co root directory (The same directory your @dayz folder is located in). Now enable @DayzTaviana via arma2 main menu, shortcut or launcher. Join the DayzTaviana server of your choice and enjoy .
DayzTaviana - Server files, download, installation
Will be released after a short testing period. Stay tuned for news and updates.
DayzTaviana - Media
Ultra High resolution
DayzTaviana - Changelog
DayzTaviana - Known Issues and Bugs
DayzTaviana - Credits
We want to thank everyone who participated in this project. First of all the Dayzland community for the countless help and understanding. Regardless of the problems we had, this project is tiny compared to the outstanding work done by martin. He created Taviana in more then three years of work, houndrets of models have been made, uncountable hours of work. Thank you for giving this masterpiece to the arma2 community. Drop him a nice message here or send him a care package. He deserves it. And never forget about rocket who made Dayz, our favorite game mod, possible.
This post has been edited by MrSherenai: 22 November 2012 - 19:06